Description
This component is provided by the Debug Card.
Component name: debug
.
This component is provided by the Debug Card.
Component name: debug
.
changeBuffer(value:number):number
Changes the component network's energy buffer by the specified delta.
connectToBlock(x:number, y:number, z:number):boolean
Connect the debug card to an opencomputers-compatible block at the specified coordinates.
getPlayer(name:string):userdata
Get the entity of a player.
getPlayers():table
Get a list of currently logged-in players.
getWorld([id:number]):userdata
Get the world object for the specified dimension ID, or the container's.
getWorlds():table
Get a list of all world IDs, loaded and unloaded.
getX():number
Get the container's X position in the world.
getY():number
Get the container's Y position in the world.
getZ():number
Get the container's Z position in the world.
isModLoaded(name:string):boolean
Get whether a mod or API is loaded.
runCommand(command:string):number, string
Runs an arbitrary command using a fake player. The first return value will be 1 if the command ran successfully, or 0 otherwise. The second return value will contain what the command returned, or an error message. If the command doesn't return anything, such as /me, the second value will be nil.
test():userdata
Test method for user-data and general value conversion.
getScoreboard():userdata
Get the scoreboard object for the world
sendToDebugCard(address:string, data...)
Sends data to the debug card with the specified address.
sendToClipboard(player:string, text:string)
Sends text to the specified player's clipboard if possible.
scanContentsAt(x: number, y: number, z: number[, worldId: number]):boolean, string, table
Returns contents at the location in world by id (defaults to host world). This method behaves the same as the move check for the robot and drone. The first return value is a boolean indicating whether a robot or drone would be able to enter the location (true means it would be blocked and cannot move into that space). The second return is a string value short name of the type of obstruction. Possible values here include: EntityLivingBase, EntityMinecart, air, liquid, replaceable, passable, and solid.The final value returned is a serialized or table representation of the entity or block scanned at the location. The following code snippet can be used to debug what is possibly blocking the robot from moving forward, if the robot is facing in the negative x direction.
getMetadata(x:number, y:number, z:number):number
Get the metadata of the block at the specified coordinates.
getBlockId(x:number, y:number, z:number):number
Get the ID of the block at the specified coordinates.
getDimensionId():number
Gets the numeric id of the current dimension.
isLoaded(x:number, y:number, z:number):number
Check whether the block at the specified coordinates is loaded.
getSeed():number
Gets the seed of the world.
removeFluid(amount:number, x:number, y:number, z:number, side:number):boolean
Remove some fluid from a tank at the specified location.
insertFluid(id:string, amount:number, x:number, y:number, z:number, side:number):boolean
Insert some fluid into the tank at the specified location.
getDimensionName():string
Gets the name of the current dimension.
getTime():number
Get the current world time.
setTime(value:number)
Set the current world time.
getLightValue(x:number, y:number, z:number):number
Get the light value (emission) of the block at the specified coordinates.
isRaining():boolean
Returns whether it is currently raining.
setRaining(value:boolean)
Sets whether it is currently raining.
isThundering():boolean
Returns whether it is currently thundering.
setThundering(value:boolean)
Sets whether it is currently thundering.
setBlock(x:number, y:number, z:number, id:number or string, meta:number):number
Set the block at the specified coordinates.
setBlocks(x1:number, y1:number, z1:number, x2:number, y2:number, z2:number, id:number or string, meta:number):number
Set all blocks in the area defined by the two corner points (x1, y1, z1) and (x2, y2, z2).
removeItem(x:number, y:number, z:number, slot:number[, count:number]):number
Reduce the size of an item stack in the inventory at the specified location.
insertItem(id:string, count:number, damage:number, nbt:string, x:number, y:number, z:number, side:number):boolean
Insert an item stack into the inventory at the specified location. NBT tag is expected in JSON format.
getSpawnPoint():number, number, number
Get the current spawn point coordinates.
setSpawnPoint(x:number, y:number, z:number)
Set the spawn point coordinates.
canSeeSky(x:number, y:number, z:number):number
Get whether the block at the specified coordinates is directly under the sky.
getLightOpacity(x:number, y:number, z:number):number
Get the light opacity of the block at the specified coordinates.
hasTileEntity(x:number, y:number, z:number):number
Check whether the block at the specified coordinates has a tile entity.
playSoundAt(x:number, y:number, z:number, sound:string, range:number)
Play a sound at the specified coordinates.
getTileNBT(x:number, y:number, z:number):table
Get the NBT of the block at the specified coordinates.
setTileNBT(x:number, y:number, z:number, nbt:table):boolean
Set the NBT of the block at the specified coordinates.
getBlockState(x:number, y:number, z:number[, actualState:boolean=false])
Gets the block state for the block at the specified position, optionally getting additional display related data
getWorld():userdata
Get the player's world object.
getGameType():string
Get the player's game type.
setGameType(gametype:string)
Set the player's game type (survival, creative, adventure).
getHealth():number
Get the player's health.
setHealth(health:number)
Set the player's health.
getMaxHealth():number
Get the player's max health.
getPosition():number, number, number
Get the player's position.
setPosition(x:number, y:number, z:number)
Set the player's position.
getExperienceTotal():number
Get the player's total experience
getLevel():number
Get the player's level
addExperienceLevel(level:number)
Add a level to the player's experience level
removeExperienceLevel(level:number)
Remove a level from the player's experience level
insertItem(id:string, amount:number, meta:number[, nbt:string]):number
Adds the item stack to the players inventory
clearInventory()
Clear the players inventory
addObjective(objectiveName:string, objectiveCriteria:string)
Create a new objective for the scoreboard
removeObjective(objectiveName:string)
Remove an objective from the scoreboard
increasePlayerScore(playerName:string, objectiveName:string, score:int)
Increases the score of a player for a certain objective
decreasePlayerScore(playerName:string, objectiveName:string, score:int)
Decrease the score of a player for a certain objective
addPlayerToTeam(player:string, team:string):boolean
Add a player to a team
removePlayerFromTeam(player:string, team:string):boolean
Remove a player from a specific team
removePlayerFromTeams(player:string):boolean
Remove a player from their team
addTeam(team:string)
Add a team to the scoreboard
removeTeam(teamName: string)
Remove a team from the scoreboard
getPlayerScore(playerName:string, objectiveName:string):int
Gets the score of a player for a certain objective
setPlayerScore(playerName:string, objectiveName:string, score:int)
Sets the score of a player for a certain objective